Rolling Tots
Games for young children

ROLE

> Market research
> Brand strategy
> Research analysis
> UX and UI design

CLIENT

> Active Theory Inc.

STAKEHOLDERS

> ATI’s Product and engineering team

“We believe well-designed, age-appropriate games can positively support young children's development. Our camera motion-sensing technology allows kids to engage physically and have fun using just a mobile device.”

—Joshua McCready, Engineer lead, Active Theory Inc.


Background

A decade since the successful launch of Bit-Breaker, a simple yet impactful motion-controlled mobile game, Active Theory Inc., a small yet innovation digital fitness company, is exploring new opportunities to create engaging experiences for young children, with their motion sensing technology. To guide this initiative, they aim to gain a deeper understanding of the market, identify their target audience, and explore potential product directions.

The problem


When it comes to letting young children play games on mobile devices, parents always feel conflicted. On one hand, it’s “screen time“, which is considered bad for their physical health. On the other hand, kids love mobile games and they let parents have some down time. We believe, with the motion sensing technology AND the appropriate design, mobile games CAN bring fun experience that engages both the mind and body, which is ultimately good for the kids.

Our Approach

  • Leverage different Generative AI tools to do secondary research to form quick hypothesis.

  • Use ethnographic research to understand the perspectives of parents and caregivers

  • Fast and iterative design to prototype and test quickly with kids.

  • Weekly checkpoints with stakeholder and engineer lead.

Challenges

We are designing for both parents(gatekeeper) AND kids(player), who sometimes have different or even conflicting needs.

1.

We have a short timeline. How can we quickly prototype interactive games to test with young kids would be a challenge.

2.

3.

Parents have negative views on young kids playing mobile games. We will need to bring the right message to flip that opinion with our approach

4.

There is a technical setup during onboarding process that not many have experience with. How can we make it easy as a breeze?

Project Plan

Project KPIs

3-5 years old

Love active play
Limited motor control
Respond well to big, exaggerated motions

Things they like to play

  • Run, jump, climb and balance

  • Act out adult jobs

  • Make-believe play

  • Can begin to connect pieces in a pattern

  • Balls, blocks, empty containers, shapes

  • Games based on chance, not strategy

  • Finger paint

  • Rhythmic instruments

Young kids

Primary player

Hypothesis

  • Parents care if the game is good for their kids. e.g. develop their motor/cognitive skills

  • In winter times, it can help kids get some exercises indoor

  • Parents will love it if their kids are able to play on their own for a while

  • Obstacle: kids attention span
    It needs to be set up really easy

  • Parents might worry about the security/safety of camera tracking and data sharing

Parents

Gatekeeper

Potential gatekeeper

Hypothesis

Enjoy large muscle activities like jump rope, bike riding, roller blading, ball games

  • Fine motor activities like drawing, braiding, cutting, jigsaw puzzles, weaving, wood work and simple sewing

  • Make use of reading, writing and simple math in games and toys

Other caregivers

6-9 years old

Ethnographic research

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Research learnings

We are designing for both parents(gatekeeper) AND kids(player), who sometimes have different or even conflicting needs.

1.

“QUOTE here“

OPPORTUNITY here

We have a short timeline. How can we quickly prototype interactive games to test with young kids would be a challenge.

2.

3.

Parents have negative views on young kids playing mobile games. We will need to bring the right message to flip that opinion with our approach

“QUOTE here“

“QUOTE here“

4.

There is a technical setup during onboarding process that not many have experience with. How can we make it easy as a breeze?

“QUOTE here“

Research learnings

We are designing for both parents(gatekeeper) AND kids(player), who sometimes have different or even conflicting needs.

1.

“QUOTE here“


OPPORTUNITY here

OPPORTUNITY here


OPPORTUNITY here


OPPORTUNITY here

We are designing for both parents(gatekeeper) AND kids(player), who sometimes have different or even conflicting needs.

2.

We are designing for both parents(gatekeeper) AND kids(player), who sometimes have different or even conflicting needs.

3.

We are designing for both parents(gatekeeper) AND kids(player), who sometimes have different or even conflicting needs.

4.

“QUOTE here“

“QUOTE here“

“QUOTE here“

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